Source code for nrel.hive.state.vehicle_state.dispatch_base

from __future__ import annotations

import logging
from dataclasses import dataclass, replace
from typing import Tuple, Optional, TYPE_CHECKING
from uuid import uuid4

from nrel.hive.model.roadnetwork.route import (
    Route,
    route_cooresponds_with_entities,
)
from nrel.hive.runner.environment import Environment
from nrel.hive.state.vehicle_state import vehicle_state_ops
from nrel.hive.state.vehicle_state.idle import Idle
from nrel.hive.state.vehicle_state.reserve_base import ReserveBase
from nrel.hive.state.vehicle_state.vehicle_state import (
    VehicleState,
    VehicleStateInstanceId,
)
from nrel.hive.state.vehicle_state.vehicle_state_type import VehicleStateType
from nrel.hive.util.exception import SimulationStateError
from nrel.hive.util.typealiases import BaseId, VehicleId

if TYPE_CHECKING:
    from nrel.hive.state.simulation_state.simulation_state import SimulationState

log = logging.getLogger(__name__)


[docs]@dataclass(frozen=True) class DispatchBase(VehicleState): vehicle_id: VehicleId base_id: BaseId route: Route instance_id: VehicleStateInstanceId
[docs] @classmethod def build(cls, vehicle_id: VehicleId, base_id: BaseId, route: Route) -> DispatchBase: return cls( vehicle_id=vehicle_id, base_id=base_id, route=route, instance_id=uuid4(), )
@property def vehicle_state_type(cls) -> VehicleStateType: return VehicleStateType.DISPATCH_BASE
[docs] def update_route(self, route: Route) -> DispatchBase: return replace(self, route=route)
[docs] def update( self, sim: SimulationState, env: Environment ) -> Tuple[Optional[Exception], Optional[SimulationState]]: return VehicleState.default_update(sim, env, self)
[docs] def enter( self, sim: SimulationState, env: Environment ) -> Tuple[Optional[Exception], Optional[SimulationState]]: base = sim.bases.get(self.base_id) vehicle = sim.vehicles.get(self.vehicle_id) is_valid = ( route_cooresponds_with_entities(self.route, vehicle.position, base.position) if vehicle and base else False ) context = f"vehicle {self.vehicle_id} entering dispatch base state at base {self.base_id}" if not base: msg = f"base not found; context: {context}" return SimulationStateError(msg), None elif not vehicle: msg = f"vehicle not found; context {context}" return SimulationStateError(msg), None elif not is_valid: return None, None elif not base.membership.grant_access_to_membership(vehicle.membership): msg = f"vehicle {vehicle.id} and base {base.id} don't share a membership" return SimulationStateError(msg), None else: result = VehicleState.apply_new_vehicle_state(sim, self.vehicle_id, self) return result
[docs] def exit( self, next_state: VehicleState, sim: SimulationState, env: Environment ) -> Tuple[Optional[Exception], Optional[SimulationState]]: return None, sim
[docs] def _has_reached_terminal_state_condition(self, sim: SimulationState, env: Environment) -> bool: """ this terminates when we reach a base :param sim: the sim state :param env: the sim environment :return: True if we have reached the base """ return len(self.route) == 0
[docs] def _default_terminal_state( self, sim: SimulationState, env: Environment ) -> Tuple[Optional[Exception], Optional[VehicleState]]: """ give the default state to transition to after having met a terminal condition :param sim: the simulation state :param env: the simulation environment :return: an exception due to failure or the next_state after finishing a task """ vehicle = sim.vehicles.get(self.vehicle_id) base = sim.bases.get(self.base_id) context = ( f"vehicle {self.vehicle_id} entering terminal state for dispatch base at {self.base_id}" ) if not vehicle: msg = f"vehicle not found; context: {context}" return SimulationStateError(msg), None if not base: msg = f"base not found; context: {context}" return SimulationStateError(msg), None elif base.geoid != vehicle.geoid: locations = f"{base.geoid} != {vehicle.geoid}" message = f"vehicle {self.vehicle_id} ended trip to base {self.base_id} but locations do not match: {locations}" return SimulationStateError(message), None else: if base.available_stalls > 0: return None, ReserveBase.build(self.vehicle_id, self.base_id) else: return None, Idle.build(self.vehicle_id)
[docs] def _perform_update( self, sim: SimulationState, env: Environment ) -> Tuple[Optional[Exception], Optional[SimulationState]]: """ take a step along the route to the base :param sim: the simulation state :param env: the simulation environment :return: the sim state with vehicle moved """ move_error, move_sim = vehicle_state_ops.move(sim, env, self.vehicle_id) if move_error: response = SimulationStateError( f"failure during DispatchBase._perform_update for vehicle {self.vehicle_id}" ) response.__cause__ = move_error return response, None else: return None, move_sim