nrel.hive.state.vehicle_state.servicing_pooling_trip
Module Contents
Classes
a pooling trip is in service, for the given trips in the given trip_order. |
Attributes
- class nrel.hive.state.vehicle_state.servicing_pooling_trip.ServicingPoolingTrip[source]
Bases:
nrel.hive.state.vehicle_state.vehicle_state.VehicleStatea pooling trip is in service, for the given trips in the given trip_order.
- property vehicle_state_type: nrel.hive.state.vehicle_state.vehicle_state_type.VehicleStateType
unique state type, used for comparison, replaces need to call isinstance on the concrete VehicleState type (which leads to circular dependencies amongst VehicleStates) :return: the VehicleStateType of this VehicleState
- property route: nrel.hive.model.roadnetwork.route.Route
makes this uniform with other “move” states to have a “route” property :return:
- vehicle_id: nrel.hive.util.typealiases.VehicleId
- trip_plan: Tuple[Tuple[nrel.hive.util.typealiases.RequestId, nrel.hive.model.vehicle.trip_phase.TripPhase], Ellipsis]
- boarded_requests: immutables.Map[nrel.hive.util.typealiases.RequestId, nrel.hive.model.request.Request]
- departure_times: immutables.Map[nrel.hive.util.typealiases.RequestId, nrel.hive.model.sim_time.SimTime]
- routes: Tuple[nrel.hive.model.roadnetwork.route.Route, Ellipsis]
- num_passengers: int
- instance_id: nrel.hive.state.vehicle_state.vehicle_state.VehicleStateInstanceId
- classmethod build(vehicle_id: nrel.hive.util.typealiases.VehicleId, trip_plan: Tuple[Tuple[nrel.hive.util.typealiases.RequestId, nrel.hive.model.vehicle.trip_phase.TripPhase], Ellipsis], boarded_requests: immutables.Map[nrel.hive.util.typealiases.RequestId, nrel.hive.model.request.Request], departure_times: immutables.Map[nrel.hive.util.typealiases.RequestId, nrel.hive.model.sim_time.SimTime], routes: Tuple[nrel.hive.model.roadnetwork.route.Route, Ellipsis], num_passengers: int) ServicingPoolingTrip[source]
- update_route(route: nrel.hive.model.roadnetwork.route.Route) ServicingPoolingTrip[source]
- update(sim: nrel.hive.state.simulation_state.simulation_state.SimulationState, env: nrel.hive.runner.environment.Environment) Tuple[Exception | None, nrel.hive.state.simulation_state.simulation_state.SimulationState | None][source]
apply any effects due to an entity being advanced one discrete time unit in this EntityState
- Parameters:
sim – the simulation state
env – the simulation environment
- Returns:
an exception due to failure or an optional updated simulation
- enter(sim: nrel.hive.state.simulation_state.simulation_state.SimulationState, env: nrel.hive.runner.environment.Environment) Tuple[Exception | None, nrel.hive.state.simulation_state.simulation_state.SimulationState | None][source]
transition from DispatchTrip into a pooling trip service leg. this first frame of servicing a pooling trip should be happening at the start location of the first request in the pool, which should already be boarded (so, the first trip_phase is not to pick that request up).
- Parameters:
sim – the simulation state
env – the simulation environment
- Returns:
an error, or, the sim with state entered
- exit(next_state: nrel.hive.state.vehicle_state.vehicle_state.VehicleState, sim: nrel.hive.state.simulation_state.simulation_state.SimulationState, env: nrel.hive.runner.environment.Environment) Tuple[Exception | None, nrel.hive.state.simulation_state.simulation_state.SimulationState | None][source]
exit when there is no remaining trip_phase to complete
- Parameters:
sim – the sim state
env – the sim environment
- Returns:
None, None - cannot invoke “exit” on ServicingPoolingTrip
- _has_reached_terminal_state_condition(sim: nrel.hive.state.simulation_state.simulation_state.SimulationState, env: nrel.hive.runner.environment.Environment) bool[source]
ignored: this should be handled in the update phase when the length of the final route is zero.
- Parameters:
sim – the simulation state
env – the simulation environment
- Returns:
true if our trip is done
- _default_terminal_state(sim: nrel.hive.state.simulation_state.simulation_state.SimulationState, env: nrel.hive.runner.environment.Environment) Tuple[Exception | None, nrel.hive.state.vehicle_state.vehicle_state.VehicleState | None][source]
give the default state to transition to after having met a terminal condition
- Parameters:
sim – the simulation state
env – the simulation environment
- Returns:
an exception due to failure or the next_state after finishing a task
- _perform_update(sim: nrel.hive.state.simulation_state.simulation_state.SimulationState, env: nrel.hive.runner.environment.Environment) Tuple[Exception | None, nrel.hive.state.simulation_state.simulation_state.SimulationState | None][source]
move forward on our trip, making pickups and dropoffs as needed
- Parameters:
sim – the simulation state
env – the simulation environment
- Returns:
the vehicle after advancing in time on a servicing trip