nrel.hive.state.vehicle_state.dispatch_trip
Module Contents
Classes
Attributes
- class nrel.hive.state.vehicle_state.dispatch_trip.DispatchTrip[source]
Bases:
nrel.hive.state.vehicle_state.vehicle_state.VehicleState- property vehicle_state_type: nrel.hive.state.vehicle_state.vehicle_state_type.VehicleStateType
unique state type, used for comparison, replaces need to call isinstance on the concrete VehicleState type (which leads to circular dependencies amongst VehicleStates) :return: the VehicleStateType of this VehicleState
- vehicle_id: nrel.hive.util.typealiases.VehicleId
- request_id: nrel.hive.util.typealiases.RequestId
- route: nrel.hive.model.roadnetwork.route.Route
- instance_id: nrel.hive.state.vehicle_state.vehicle_state.VehicleStateInstanceId
- classmethod build(vehicle_id: nrel.hive.util.typealiases.VehicleId, request_id: nrel.hive.util.typealiases.RequestId, route: nrel.hive.model.roadnetwork.route.Route) DispatchTrip[source]
- update_route(route: nrel.hive.model.roadnetwork.route.Route) DispatchTrip[source]
- update(sim: nrel.hive.state.simulation_state.simulation_state.SimulationState, env: nrel.hive.runner.environment.Environment) Tuple[Exception | None, nrel.hive.state.simulation_state.simulation_state.SimulationState | None][source]
apply any effects due to an entity being advanced one discrete time unit in this EntityState
- Parameters:
sim – the simulation state
env – the simulation environment
- Returns:
an exception due to failure or an optional updated simulation
- enter(sim: nrel.hive.state.simulation_state.simulation_state.SimulationState, env: nrel.hive.runner.environment.Environment) Tuple[Exception | None, nrel.hive.state.simulation_state.simulation_state.SimulationState | None][source]
checks that the request exists and if so, updates the request to know that this vehicle is on it’s way
- Parameters:
sim – the sim state
env – the sim environment
- Returns:
an exception, or a sim state, or (None, None) if the request isn’t there anymore
- exit(next_state: nrel.hive.state.vehicle_state.vehicle_state.VehicleState, sim: nrel.hive.state.simulation_state.simulation_state.SimulationState, env: nrel.hive.runner.environment.Environment) Tuple[Exception | None, nrel.hive.state.simulation_state.simulation_state.SimulationState | None][source]
release the vehicle from the request it was dispatched to
- Parameters:
sim – the simulation state
env – the simulation environment
- Returns:
an error, or, the updated simulation state, where the request is no longer awaiting this vehicle
- _has_reached_terminal_state_condition(sim: nrel.hive.state.simulation_state.simulation_state.SimulationState, env: nrel.hive.runner.environment.Environment) bool[source]
this terminates when we reach a base
- Parameters:
sim – the sim state
env – the sim environment
- Returns:
True if we have reached the base
- _default_terminal_state(sim: nrel.hive.state.simulation_state.simulation_state.SimulationState, env: nrel.hive.runner.environment.Environment) Tuple[Exception | None, nrel.hive.state.vehicle_state.vehicle_state.VehicleState | None][source]
give the default state to transition to after having met a terminal condition
- Parameters:
sim – the simulation state
env – the simulation environment
- Returns:
an exception due to failure or the next_state after finishing a task
- _perform_update(sim: nrel.hive.state.simulation_state.simulation_state.SimulationState, env: nrel.hive.runner.environment.Environment) Tuple[Exception | None, nrel.hive.state.simulation_state.simulation_state.SimulationState | None][source]
take a step along the route to the request
- Parameters:
sim – the simulation state
env – the simulation environment
- Returns:
the sim state with vehicle moved