Source code for nrel.hive.state.vehicle_state.repositioning

from __future__ import annotations

from dataclasses import dataclass, replace
from typing import Tuple, Optional, TYPE_CHECKING
from uuid import uuid4

from nrel.hive.model.roadnetwork.route import (
    Route,
    route_cooresponds_with_entities,
)
from nrel.hive.runner.environment import Environment
from nrel.hive.state.vehicle_state import vehicle_state_ops
from nrel.hive.state.vehicle_state.idle import Idle
from nrel.hive.state.vehicle_state.vehicle_state import (
    VehicleState,
    VehicleStateInstanceId,
)
from nrel.hive.state.vehicle_state.vehicle_state_type import VehicleStateType
from nrel.hive.util.exception import SimulationStateError
from nrel.hive.util.typealiases import VehicleId

if TYPE_CHECKING:
    from nrel.hive.state.simulation_state.simulation_state import SimulationState


[docs]@dataclass(frozen=True) class Repositioning(VehicleState): vehicle_id: VehicleId route: Route instance_id: VehicleStateInstanceId
[docs] @classmethod def build(cls, vehicle_id: VehicleId, route: Route) -> Repositioning: """ build a repositioning state :param vehicle_id: the vehicle id :param route: the route to the new location :return: a repositioning state """ return cls(vehicle_id=vehicle_id, route=route, instance_id=uuid4())
@property def vehicle_state_type(cls) -> VehicleStateType: return VehicleStateType.REPOSITIONING
[docs] def update_route(self, route: Route) -> Repositioning: return replace(self, route=route)
[docs] def update( self, sim: SimulationState, env: Environment ) -> Tuple[Optional[Exception], Optional[SimulationState]]: return VehicleState.default_update(sim, env, self)
[docs] def enter( self, sim: SimulationState, env: Environment ) -> Tuple[Optional[Exception], Optional[SimulationState]]: vehicle = sim.vehicles.get(self.vehicle_id) is_valid = ( route_cooresponds_with_entities(self.route, vehicle.position) if vehicle else False ) context = f"vehicle {self.vehicle_id} entering repositioning state" if not vehicle: return ( SimulationStateError(f"vehicle not found; context: {context}"), None, ) elif not is_valid: return None, None else: result = VehicleState.apply_new_vehicle_state(sim, self.vehicle_id, self) return result
[docs] def exit( self, next_state: VehicleState, sim: SimulationState, env: Environment ) -> Tuple[Optional[Exception], Optional[SimulationState]]: return None, sim
[docs] def _has_reached_terminal_state_condition(self, sim: SimulationState, env: Environment) -> bool: """ this terminates when we reach a base :param sim: the sim state :param env: the sim environment :return: True if we have reached the base """ return len(self.route) == 0
[docs] def _default_terminal_state( self, sim: SimulationState, env: Environment ) -> Tuple[Optional[Exception], Optional[VehicleState]]: """ give the default state to transition to after having met a terminal condition :param sim: the simulation state :param env: the simulation environment :return: an exception due to failure or the next_state after finishing a task """ next_state = Idle.build(self.vehicle_id) return None, next_state
[docs] def _perform_update( self, sim: SimulationState, env: Environment ) -> Tuple[Optional[Exception], Optional[SimulationState]]: """ take a step along the route to the repositioning location :param sim: the simulation state :param env: the simulation environment :return: the sim state with vehicle moved """ move_error, move_sim = vehicle_state_ops.move(sim, env, self.vehicle_id) if move_error: response = SimulationStateError( f"failure during Repositioning._perform_update for vehicle {self.vehicle_id}" ) response.__cause__ = move_error return response, None else: return None, move_sim